
Banner of the MFL Training Camp
Training Camp is one of the available Mutant Football League game modes. It's an ingame tutorial for new players. In this mode, the players can learn how to control their team in different game situations.
Kick Returns[]
Kick Returns is the first Training Camp session to play.
- Select Receive
- Kick Return Plays
- Kickoff Returns
Select a play [Q], [W] or [E] and begin.
Example:
-
Return Left
-
Return Center
-
Return Right
Running[]
Running is the second Training Camp session to play.
- Formations & Plays
- Snap Ball
- Run for a First Down
- Score a Running TD
Select a Formation ([Q], [W] or [E]):
Example:
-
Goal Line
-
Bruise
-
Deadcoast
And then a play (again [Q], [W] or [E]):
Example:
-
KaBam
-
Rumble Right
-
Sucker Sweep
Important elements here to focus on are Line of Scrimmage, the 1st Down Line and the Endzone.
If a player can run through and reaches the Endzone, the team will earn 6 points.
Basic Run Controls:
- Player Motion [←] [→] [↑] [↓]
- [S] - Spin Attack
- [D] - Straight Arm
- [A] - Dive
- [W] - Hurdle
- [L Shift ↑] - Speed Burst
Passing Clinic[]
Passing Clinic is the third Training Camp session to play.
- Formations & Plays
- Snap Ball
- Passing Drill
- Score a Passing TD
Select a Formation ([Q], [W] or [E]):
Example:
-
Deadcoast
-
Shotgun
-
Spread
And select a play ([Q], [W] or [E]):
Example:
-
Deep Post
-
Double Cross
-
Quick Slant
Important players here on the field are Receiver 1 [D], Receiver 2 [S] and the Running Back [A]. Players must throw the ball to the Receiver with the "throw" text over the head and find a way to run through to the Endzone.
([Q]/[L Shift ↑] to show the ways the Receivers and Running Back will take.
Kicking[]
Kicking is the fourth Training Camp session to play.
- Formations & Plays
- Field Goals
- Punting
- Kickoffs
At the beginning of this session, the players must choose Special Teams with [Q] and select Field Goal. There are other options, but this session is about kicking the ball with [S]. The game then takes the players in front of the Goal Post. A Kick Meter to the right shows the players the distance and the sweet spot where they must release [S] again.
Field Goal Scoring[]
- 0 - 39 Yards = 3 Points
- 40 - 49 Yards = 4 Points
- 50+ Yards = 5 Points
4th Down Options[]
- Field Goal - Out of Range
- Go for it - Too Risky
- Punt - Safest Option
Defense[]
Defense is the fifth Training Camp session to play.
- Formations & Plays
- Defense Controls
- Tackling
- Run Defense
- Pass Defense
Select a Formation ([Q], [W] or [E]):
Example:
-
Attack
-
Cover
Attack and Goal Line have more Defenders on the line of scrimmage, Cover has less.
And select a play ([Q], [W] or [E]):
Example:
-
Blitz Attack
-
Bullet Proof
-
Man Zone
Attack Plays:
Blitzes to stop run plays & pressure the Quarterback.[1]
Cover Plays:
To stop pass plays with a focus on Receivers.
Read Plays:
Defense reacts to run or pass plays.[2]
Example:
-
Medium Zone [Zone Defense]
-
Tight Man [Man Coverage]
-
Run Contain [Man/Zone Coverage]
Zone Defense:
Defender Covers a Zone
Man Coverage:
Defender covers Receiver
Man/Zone Coverage
Mix Coverage
Defense Controls[]
- Player Motion [←] [→] [↑] [↓]
- [F] Switch Player
- [S] Wrap Tackle
- [A] Dive Tackle
- [L Shift ↑] - Speed Burst